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edNinjaHedz

A silly little 3d 'game' I wrote in 2000 when I was teaching myself OpenGL and matrix manipulations.  Written in primitive pre-STL pre-Boost C++.  Code that, in retrospect, is pretty awful.  Don't judge me on this one...  Compiled on Microsoft Visual C++. 6.0  In 2000, my computer could barely provide a decent frame-rate, so I didn't incorporate a rate governor.  Thanks to the power of Moore's law, the frame rate is through the roof in 2010!  It contains a built-in level editor.  Levels are stored as quad-trees.  Character graphics were imported from existing id Software .md2 file format, the format for Quake 2 character.  I didn't design the characters, and unfortunately the site I downloaded them from didn't provide attribution, so neither can I.  Apologies to the artists.  And even greater apologies for the voice work.  That's all me...

To 'play', download the executable zip.  Unzip.  Run either the batch file or executable.  the arrows will move Ace Frehley.  The control key will shoot throwing stars.  Try to kill as many Magnetos and Transformers as you can before dying.  As in life, there's no score, it's an exercise in futility...
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edNinjaHedz_exe.zip
(2038k)
Grant Olson,
Mar 15, 2010, 2:17 PM
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edNinjaHedz_exe.zip.asc
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Grant Olson,
Mar 15, 2010, 2:17 PM
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Grant Olson,
Mar 14, 2010, 3:17 PM
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edNinjaHedz_src.zip.asc
(0k)
Grant Olson,
Mar 14, 2010, 3:17 PM
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