# Microsoft Developer Studio Project File - Name="_socket" - Package Owner=<4>

# Microsoft Developer Studio Generated Build File, Format Version 6.00

# ** DO NOT EDIT **



# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102



CFG=_socket - Win32 Debug

!MESSAGE This is not a valid makefile. To build this project using NMAKE,

!MESSAGE use the Export Makefile command and run

!MESSAGE 

!MESSAGE NMAKE /f "_socket.mak".

!MESSAGE 

!MESSAGE You can specify a configuration when running NMAKE

!MESSAGE by defining the macro CFG on the command line. For example:

!MESSAGE 

!MESSAGE NMAKE /f "_socket.mak" CFG="_socket - Win32 Debug"

!MESSAGE 

!MESSAGE Possible choices for configuration are:

!MESSAGE 

!MESSAGE "_socket - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")

!MESSAGE "_socket - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")

!MESSAGE 



# Begin Project

# PROP AllowPerConfigDependencies 0

# PROP Scc_ProjName "_socket"

# PROP Scc_LocalPath ".."

CPP=cl.exe

MTL=midl.exe

RSC=rc.exe



!IF  "$(CFG)" == "_socket - Win32 Release"



# PROP BASE Use_MFC 0

# PROP BASE Use_Debug_Libraries 0

# PROP BASE Output_Dir "Release"

# PROP BASE Intermediate_Dir "Release"

# PROP BASE Target_Dir ""

# PROP Use_MFC 0

# PROP Use_Debug_Libraries 0

# PROP Output_Dir "."

# PROP Intermediate_Dir "x86-temp-release\_socket"

# PROP Ignore_Export_Lib 0

# PROP Target_Dir ""

F90=df.exe

# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c

# ADD CPP /nologo /MD /W3 /GX /Zi /O2 /I "..\..\Include" /I ".." /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c

# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32

# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32

# ADD BASE RSC /l 0x409 /d "NDEBUG"

# ADD RSC /l 0x409 /d "NDEBUG"

BSC32=bscmake.exe

# ADD BASE BSC32 /nologo

# ADD BSC32 /nologo

LINK32=link.exe

# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386

# ADD LINK32 user32.lib kernel32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib /nologo /base:"0x1e1D0000" /subsystem:windows /dll /debug /machine:I386 /out:"./_socket.pyd"

# SUBTRACT LINK32 /pdb:none



!ELSEIF  "$(CFG)" == "_socket - Win32 Debug"



# PROP BASE Use_MFC 0

# PROP BASE Use_Debug_Libraries 1

# PROP BASE Output_Dir "Debug"

# PROP BASE Intermediate_Dir "Debug"

# PROP BASE Target_Dir ""

# PROP Use_MFC 0

# PROP Use_Debug_Libraries 1

# PROP Output_Dir "."

# PROP Intermediate_Dir "x86-temp-debug\_socket"

# PROP Ignore_Export_Lib 0

# PROP Target_Dir ""

F90=df.exe

# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c

# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\..\Include" /I ".." /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c

# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32

# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32

# ADD BASE RSC /l 0x409 /d "_DEBUG"

# ADD RSC /l 0x409 /d "_DEBUG"

BSC32=bscmake.exe

# ADD BASE BSC32 /nologo

# ADD BSC32 /nologo

LINK32=link.exe

# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept

# ADD LINK32 user32.lib kernel32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib /nologo /base:"0x1e1D0000" /subsystem:windows /dll /debug /machine:I386 /out:"./_socket_d.pyd" /pdbtype:sept

# SUBTRACT LINK32 /pdb:none



!ENDIF 



# Begin Target



# Name "_socket - Win32 Release"

# Name "_socket - Win32 Debug"

# Begin Source File



SOURCE=..\..\Modules\socketmodule.c

# End Source File

# End Target

# End Project

